The Hero is Dead

The Black Sepulchre

The motley crew of pirates and adventurers that defended the few remaining members of the Thieves Guild of WaterDeep during the Scarlet Festival and single handedly defeated the fearsome Red Wizard, Seilon the Harlot, traveled Northward, hoping to find those responsible for the mass murder and assassinations that took place in Water Deep and seek the help of former adventurers from the Sundering at the behest of Armond Celesti for the war he and Captain Valerion see on the horizon.

Far to the North, deep within the Sword Coast, vast numbers of soldiers, mercenary bands, and bounty hunters converged upon a port city, chasing fortune and glory. However many that come to the city and march off into the wilderness to the North-west, none return. Every day, more bands of soldiers of fortune and adventurers march down the old, cracked highway, into the dark of the ancient trees and swirling fog.

The party steers the warship deep in land, braving the treacherous waters of the Sword Coast, storms, undead, and the horrors of the Black Lake to make landfall in the oddly thriving, overcast and fog covered city of Rotenheim. Supposedly a once thriving hub of trade and fishing prior to the Sundering and a key stop along the Highway to a now disappeared kingdom, lost to the fog and the Sea of Trees.

Once in Rotenheim, the party discovers that a vast and non-human intolerant rogue Guild of mercenaries have laid anchor therein. Popular for their size and brutality to non-humans as much as their leadership––the Seven Blades.

As usual, the Strange Minstrel, I’iloki, made a magnificent entrance as he introduced himself to an opinionated mercenary that took umbrage with Drah and focused his rage upon the half human, half elf musician. In grand fashion, I’iloki covered the scene with blood via use of High Abyssal. The mercenary officer attempted to start a fight and bring down the wrath of his mercs upon the privateers just as an arrow pierced his eye and dropped him dead. The crowd dispersed with the party uncertain of whom they had to thank for warding off the crowd of violent mercs.

Drah goes to meet with Vistani caravaners prior to heading off to the Sea of Trees. I’iloki, always seeking to build his forces, heard that a large group of orcs had taken refuge in the forest after a long journey and appear to be in need of aid. With the aid of Grym, they make it to the orc encampment, largely avoiding confrontation, save for a battle with fearsome wolves. I’iloki and Grym defeat the forest creatures, I’iloki takes the head of the massive creature as a trophy to present to the orcs. Little to his knowledge, he was being tailed by Orc rangers and was escorted into the encampment, handily handling diplomacy with his force of personality, candor and use of Orcish.

Drah, Drago and the Vistani follow I’iloki into the Sea of Trees after a Vistani Wise Woman informs Drah of the danger that I’iloki is in, not from the orcs, but the Sea of Trees, itself. Dargo marches after I’iloki into the Sea of Trees and loses him, becoming lost and then apprehended by mysterious figures and taken away.

Meanwhile, the guardian angel of the privateers within Rotenheim, meets with her contacts and informs them of the party’s decision to rush into the forest. Mialee meets with Saeryne the Violet, a human wizard, and D’argrym the dwarf Paladin. Saeryne informs Mialee of the movement of the ‘Others’, what the locals call the roaming hordes of undead and those lost to the Sea of Trees.

The privateers, unbeknownst to themselves, are walking into a trap amidst the Sea of Trees as undead hordes approach from all sides. Saeryne shares his knowledge of an ancient ‘shortcut’ that could get them to the party and deliver reinforcements against the massing hordes. The ‘shortcut’ will take them through an ancient subterranean structure known as the Black Sepulchre. But before they make the journey through the underground, Saeryne says that he must go find one more soul willing to brave the dangers of the forgotten, colossal, fortress and whatever may lie in wait for them.

A Dark and Stormy Night

The air was heavy with humidity, a cold that clung to the skin, and choked with the stench of algae and stale air. The sound of footsteps hurriedly crashing through water echoed down the tunnel as light rippled across the walls and the surface of the water. Harried voices fought in whispers as the group of seven cloaked shadows, illuminated by a single lantern, raced through the dark.

The soft raspy voice of a young human male spoke above the rest.

“Em- what in the nine hells happened?! The blasted city watch couldn’t have done that evil- could they have?”

A tall, slender figure- dressed in leathers, their face cloaked by a dark hood, turned toward the source of the voice, a strong, but not very tall figure dressed in leathers, mail gauntlets and a breast plate- a soft, masculine and exasperated voice replied.

“Something went wrong.”

The human cut back.

“What went wrong?”


The group became quiet.

They continued onward into the dark as the tall figure broke the silence.

" No survivors. I didn’t stay long enough to determine what, if anything was taken. We needed to leave. Pure and simple. That carnage was a preview of hell."

The human’s hood twisted towards the speaker.

“I… have seen assassinations, executions and murder… but I have never seen anything like that before…”

“That was slaughter. All of our safe guards, passphrases, chalk signs and protocols failed. Something went terribly wrong.”

A rich, yet rough voice, seemingly choking back tears cut into the conversation.

" Aemeral, my friend- who- died? Whom of our fraternity have we lost? What of the guild!?"

The soft voice cracked. " Khar (Kharundar), I don’t know… it was gruesome… I grabbed a few things as fast as I could… Inara’s cloak and dagger… I fear… we may be all that is left of the guild…"

Khar and many others cried aloud, echoing through the darkness.

“Gods be damned!”

A sharp and strong feminine voice pried it’s way into the conversation.

“No, that can’t be! What, who- how!? Was it the cursed Black Hand?”

The soft voice voice trembled.
“Shar… No, they wouldn’t dare oppose the guild- and I doubt they could have done this. We’re dealing with something…. much worse. "

“Gods be damned.” The feminine voice rebutted.

The human spoke, his voice strained: “What are we to do? We have no guild. Our allies are dead or we can’t trust them. We have no idea who was behind the attack… do we even have any where we can go…?”

The tall figure reached up to their hood, slender hands with long fingers grasped and pulled it backward as sharp masculine- yet strangely beautiful- features cut through the darkness of the hood and were made to look even more sharp by the bobbing lantern’s light. A bold hawk-nose loomed over his face mask- Em’s brilliant ice-coloured eyes focused upon the human, a soft, sad look haunted them.

“Young Arrow, it is a sad thing, that I am more afraid of what information was possessed that allowed this thing to come to pass…. what information was taken during the attack…. and what will be done with it. This storm, is far from over…”

Arrow retorted: “Really? Our guild was just murdered and you’re more concerned about information? What does it fucking matter!?”

Aemeral looked away from Arrow, his brow furrowed as his gaze dropped to the murky waters of the tunnel.

“Because, there was a time when the Lords of Waterdeep only knew of us by whispers and rumors. There was a time when we alone knew something- not a soul outside of the Guild would ever hear nor know of it. There was a time when we were known only as drifters, superstition and rumors spread by incompetent guards and wealthy merchants. Those days are over… we are known and too many know of us.”

Aemeral, trying to choose his words carefully, returned his gaze to the young human.

“The Guild has survived worse. We are not beaten, not while a single rogue lurks ’neath the cover of night. We are but only scattered. In time and when the time is right, the shadows will converge once more. But for now, we must survive. We needs must root out this threat to the Sword Coast.”

Shar’s voice forced it’s way into the conversation: " Em, what are you talking about? They attacked the Guild. Not a merchant family or a noble-"
Her hood drooped as her voice trailed off- Aemeral continued.

“They attack the nervous system of all information brokers. The beating heart of every fence in Waterdeep. There are no ears to hear whispers nor lips to make them.”

Aemeral turned towards the group- pulling his mask from his pointed, Moon-elf jaw.
" This attack was much more than just an assault against the Guild. The enemy showed their hand in this moment…."

One of the shorter, but strongest looking figures stepped forward from the group, their cloak bundled over their shoulders and hood arched upward toward Aemeral’s face- the voice of Khar- cowed by his understanding of the unfolding situation finished Aemeral’s thought.
" By the Stars and Shadows… they have silenced and deafened the city. Waterdeep, the Watch, the guilds, Lords and the Magisters may have no idea what’s happening… and will have no idea what to expect."

Aemeral nodded as Khar continued- a hush fell upon the party: “… Em, you’re right. They’re attacking Waterdeep.”

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.